Freeplay & Tournament

  1. Free Fencing Opportunities
  2. Combat Rules
  3. Tournament Rules

Free Fencing Opportunities

Fight Nights (Friday and Sunday)

Friday evening from 5:00 p.m. to 10:00 p.m. Academie Duello’s training floor will be open for open freeplay.

The floor will also be open on Sunday starting from ~6pm, after the closing ceremonies. All reasonable activities are fair game: any weapon, slow-work, drills, or full-speed. At all times, an Academie Duello Lead Instructor must be present on the training floor in order for fighting to proceed. Make sure you know who the instructor in charge is before you begin.

Minimum equipment

(Rapier, knife): Mask, rigid throat protection (groin/chest protection recommended!)

(Longsword*, cut-and-thrust*, staff, cane): Mask, rigid throat protection, rigid hand protection, rigid elbow and knee protection (groin/chest protection recommended!)

If fighting with a sword that does not have a rubber blunt attached, padded torso protection is required (e.g. fencing jacket/gambeson), with rigid reinforcement recommended.

*Minimum equipment listed above for longsword and cut-and-thrust is for slow-work and controlled sparring only. Full-speed, full contact freeplay also requires rigid forearm protection and padded torso protection, with rigid torso protection recommended, as well as back of the head protection.

Accolade Tournament

All participants in the freeplay on Friday night, including spectators and instructors, will be given one vote each for their favourite fighters in three categories:

  • Rapier
  • Longsword
  • Cut-and-thrust (includes sidesword, broadsword, etc.)

Voting is at the discretion of each voter, picking their choices based on skill, proficiency, and general panache. These votes may be cast on Friday night and Saturday morning, up to the start of the first block of classes (10am).

The top four fighters by vote in each category will square off at the Saturday Gala, in a classical fencing-inspired judged tournament.

Combat Rules

The Grand Rules

All combat and freeplay must adhere to the following rules and principles:

Common sense and respect are to be assumed and enforced where needed, at all times. Anyone who does not behave with common sense or respect shall not be permitted to engage in freeplay, and a demonstrated lack of common sense or respect will be grounds for removal from the training area.

There are certain rules that override all others. These are:

  1. Do not be an idiot;
  2. Always assume the blade is sharp and needle-pointed;
  3. Depart the field only when satisfied.

Safety Foremost

Safety is the highest concern at any Academie Duello event or class. Anyone who behaves in a dangerous way, or in a way that is likely to injure themselves or someone else, will be expelled from the class or event. If a technique, weapon, or rule is in question, it must be discussed with an official before it is used in a bout. Recklessness or lack of control will not be tolerated. Please note that a charging thrust without technique and wild flailing with the sword both count as recklessness. Dangerous conduct must be reported immediately. Safety and respectful conduct towards all participants, spectators, and officials are required in any martial arts event.

Only the official responsible for a bout has the authority to disqualify a participant. If a participant’s breach of conduct was clearly accidental and the judge deems the combatant is truly safe, the judge may allow the bout to be refought. If there is any question about the safe conduct of a combatant, however, he or she will be removed from the tournament rather than risk injury.

You may be asked to qualify by demonstrating safe and reasonable conduct by any official of the tournament or officer of Academie Duello. In the event that your behaviour is deemed unsafe and you choose to leave the event completely, you may request a complete refund of your registration fees.

Calling Hold

At any time during practice or tournament, any judge, combatant, or bystander may call “Hold!” if they see any sign of danger. There are many possible reasons to call hold, but some examples are:

  • A sword breaking;
  • A sword blunt or padding coming off;
  • Armour falling off or coming loose (like a mask); or
  • Someone walking into the fighting area.

Upon hearing “Hold!” all active combatants will drop their tips to the ground and kneel until the issue has been addressed and they have been instructed by a judge or official to stand and continue.

Always call a hold if you see danger. We would much rather have a few delays than a few injuries.

Tournament Rules

Introduction

The goal of this set of rules is to provide a framework for fighters to employ good historical and martially correct technique, to give officials a clean and consistent method to evaluate the fighters, and to provide immediate feedback through the refereeing to the fighters and to the spectators.  It is not intended to simulate a “real” or antagonistic fight, as the combination of protective gear, blunt swords and friendly play rules out such a scenario.  The rules will use a combination of judging by Priority of Action that is used in classical fencing, which is designed to promote clean, martially correct technique; and a Weighted Scoring System.

Priority of Action

Classical fencing uses a system referred to as “Priority of Action.”  This system analyses each action of a given exchange between the fencers and assigns them priority based on the time in which the actions were performed, as well as basic correctness of each action.  Using the classical method as a base, all actions are classed in priority order as follows:

Point in Line
Definition: The fighter has placed the point in line with and directed at the opponent, arms extended, as in the Italian Posta Longa or the German Langenort.

A fighter who attacks into the point in line must either displace or avoid the hostile blade when attacking.  He or she must not be struck by it in the tempo of the attack.  If the fighter holding the point in line retracts the weapon in reaction to the attack, priority is lost and shifts to the attack.  If the attacker, when attempting to deflect the point in line, fails to find it, the right of attack passes to his opponent.

Attack
The attack is the initial offensive action made by extending the arms and threatening the adversary with point or cut, immediately followed by the foot or body movement that carries the attack forward to the adversary.  All attacks must be parried (defended against with the weapon) or completely avoided with the body.  Any actions made with bent or retracted arms do not count as attacks with priority, but as Preparatory Actions (“Preparations”) and are subject to the offensive, defensive, or counteroffensive action of the adversary.  However, if a fighter responds to a Preparation as if it was an attack (such as by making a defensive movement), the preparation will be treated as an attack by the referee.

Attacks may be simple (executed in a single movement of the weapon) or compound (executed in two or more movements of the weapon).  In order to judge the correctness of an attack the following points must be considered:

1. The simple attack, direct or indirect, is correctly executed when the extending of the arm, the point or cut threatening the valid target, precedes the initiation of the forward movement of the body (advance, pass or lunge).

2. The compound attack is correctly executed when the arm is extending in the presentation of the first feint, with the point or cut threatening the valid target, and the arm does not retract between the successive actions of the attack and the initiation of the advance, pass, or lunge.

Parry
The parry is the defensive action made with the weapon to prevent that attack from arriving.  A correctly executed parry nullifies the attacker’s priority; priority shifts to the defender provided the offensive response is executed immediately and without delay.  If a defender parries but fails to respond immediately, the attacker may reclaim priority with a renewed offensive action.

Note: if an attack is completely avoided with a movement of the body, the attacker loses priority as if he had been parried.  If the defender immediately responds with an offensive action of his own, he has priority.

Counterattack
The counterattack is an offensive action that intercepts the attack and nullifies it while at the same time striking the attacker, or in which the counterattacker’s body completely avoids the attack while simultaneously striking the attacker.  It is not simultaneous with but is in response to the attack. A counterattack only has priority if the counterattacker is not hit.

Simultaneous Actions That Result in Double Hits
If both fighters attack at the same time and both strike a blow or thrust, the actions of both are nullified (see Scoring below for penalties).  If only one fighter strikes, the referee may award points to that fighter.

Afterblow
If the fighter who is struck delivers an afterblow in the immediately following tempo, taking no more than a single movement of foot, then an afterblow is counted and weighed.  Afterblows by definition never have priority; they are in essence “revenge shots” inflicted upon the adversary.  See Weighted Scoring below for the scoring of afterblows.

The Roles of the Referee, Judges, and Fighters

The Referee, judges and fighters all have specific roles to play in overseeing and administering the tournament.

Fighters
The role of the fighters is engage each other with clean, correctly executed technique, so that the officials can easily arrive at a determination of the actions exchanged.  It is not the role of the officials to sort out messy, inconclusive play.  The fighters only stop fighting if the Referee calls “Hold!”

Referee
The referee oversees the fight, sees that play is safely conducted, monitors the judges, calls out the priority of actions in the exchange between the fighters, polls the judges for their opinions on each individual action, and awards points.  The referee also plays a role in assessing quality of actions and points award should the judges be in disagreement; see Voting below.

Judges
There are four judges.  The judges watch the fighters, keep track of the number of actions exchanged, and observe hits on the fighters.  Two judges on opposite sides of the field are assigned to watch each fighter to see if the fighter receives a hit. When a judge sees a hit, he or she immediately raises a hand and calls loudly, “Contact!”  Further actions are then taken by the referee; seeing Conduct of the Bout and Voting below.

Timekeeper/Scorekeeper
The timekeeper keeps track of time and the score.  The clock is started with the referee’s command of “Begin!” and stopped when the referee calls “Hold!”  Only actual fighting time is counted; the time required to adjudicate is not counted.

Targeting

The entire body is valid target.  No differential point values are assigned based on location of the blow or thrust.

Weighted Scoring System for Blows

Any individual action is assessed, in sequence, for Contact, Technical Quality, Control and afterblow.  Judges are encouraged to be conservative in their assessments.

Contact – 0, 1 or 2 points

All blows will be assessed by the appropriate judges and assigned a point value based on the judge’s perception of the quality of the blow.  If uncertain they should abstain (see Voting below).

  • 0 Points
    The blow either missed or was deemed by the judges to be flat or otherwise of little consequence
  • 1 Point
    The blow struck and the contact was significant but not necessarily strong.
  • 2 Points
    The blow struck and made solid contact: a well-placed thrust or a cut with pressure on the blade.

Technical Quality – 0 or 1 Point

If a blow is deemed to have made Contact (ie it was awarded 1 or 2 points), it is then assessed for Technical Quality.  If the action was performed with good body mechanics and timing, and left the fighter in a balanced, mobile, and tactically viable position, he or she is awarded a single additional point.  If the fighter is in an awkward or unbalanced posture, or appeared to have struck wildly, this point is not awarded.  If uncertain judges should abstain (see Voting below).

Control of the Adversary’s Weapon – 0 or 1 Point

If in the opinion of the judges the blow also controlled the adversary’s weapon, leaving him or her unable to make a response in the next tempo, and additional point is awarded.  If there is an afterblow (see below), then by definition this point is not awarded.  If uncertain they should abstain (see Voting below).

Afterblow

If a fighter is deemed to have struck an afterblow (see above for the definition of an afterblow), the blow is assessed solely for quality of contact.  If the afterblow is determined to be a well-placed and substantial hit with point or cut, then it subtracts one point from the attacker’s score.  An afterblow can never reduce the attacker’s score more than a single point, and must make solid contact to accomplish even that.  Judges are encouraged to be conservative in assessing the quality of the afterblow.

Note:  Mere contact on the part of the person executing the afterblow is NOT sufficient to reduce the attacker’s score.  The afterblow MUST be a well-placed and substantial hit with point or edge.

Additional Scoring Considerations

Several other historical techniques may result in a score.

Pommel Strike
A pommel strike that sets up a cut, thrust, grapple or takedown is awarded an additional point above and beyond any other points awarded, provided the follow-on technique is performed immediately, and subject to all other rules regarding Priority and afterblows.

Grappling
A Grapple that results in one fighter having a distinct advantage over the other that is achieved within 5 seconds (a slow count of five by the Referee) is awarded a single point.

Takedown
A Grapple that results in a takedown within the 5 second grappling period, and results in definitive control of the adversary with a stable and dominant position of the fighter executing the takedown, is an immediate victory condition.

Shown the Door
A fighter who forces another off the Field of Play is awarded a single point.  If this happens during the course of an exchange of blows between the fighters, the exchange is adjudicated as normal, and the additional point awarded.

Disallowed Techniques
Strikes with an armoured fist, such as a steel or mailed gauntlet, are not allowed.

Field of Play

The field of play is determined in part by available space.  A minimum 20’ x 20’ square, clearly marked, is suggested.  The referee will take the field with the fighters, and the judges stay at the edges and just outside the field.

Conduct of the Bout

Combatants are placed at opposite corners of the field.  The referee will ask the judges if they are ready to proceed; upon confirmation the fighters will be instructed to salute.  Fighters salute first each other, and then the officials and spectators on the right, followed by officials and spectators on the left.  The referee places the combatants on guard and asks if they are ready.  Silence gives assent.  The referee then calls “Begin!”  If a judge raises a hand and calls “Blow!” in a loud, clear voice. The referee stops the phrase within one tempo of the judge’s call by calling “Hold!”  The fencing phrase is called, priority determined, and the judges polled for their votes on each action in sequence.  If an action is determined to have landed, it is assessed progressively for Contact, Technical Quality, and Control.  If an action is determined to have not landed, judging progresses to the next action in order of Priority.  Following the decision the fighters are placed back on guard in their opposite corners.  This continues until either time runs out or a score of 6 points is earned by one of the fighters.

Points for Victory

Bouts are fought to 6 points.

Time

Bouts are fought to three minutes actual fighting time, or to 6 points, whichever comes first.  The clock is started when the referee calls “Fight!” and stopped when the referee calls “Hold!”

Calling the Phrase

Following the hold, the referee reconstructs the fencing exchange using the conventions described in Priority of Action, above.  The referee then polls the appropriate judges on each action in turn, until an action in the sequence is determined to have scored.  Votes are conducted and points are assigned as outlined in Voting and Point Totals, below.  The final step is to determine if an afterblow was struck, and adjust the score as necessary.

Voting

Each judge has several options when voting.  In answer to any question, the judge can state Yes, No, or Abstain. Yes is a positive vote that means the judge is willing to award points.  No is a negative vote that means the judge is unwilling to award points.  Abstain means that the judge cannot be certain and does not vote.  If a judge abstains on a question, he abstains on all questions following.  Thus, if a judge abstains on the question of Contact, he does not get to vote on Technical quality or Control.  If he votes on Contact but abstains on Technical Quality, he cannot vote on control.

Conflicting Judgements

Each judge’s vote is weighed as “one vote,” and the referee’s vote is weighted as “one and a half votes.”  Thus two judges who agree with each other cannot be countermanded by the referee.  If two judges disagree, with one voting Yes and one voting No, the referee can vote either Yes or No and carry the decision.  If one judge has a vote of either Yes or No, and the other judge abstains, the referee can overrule the single judge.  If the judges are in conflict and the referee abstains, the action is assumed not to have hit.  If both judges and the referee abstain, the action is also assumed not to have hit.

Contact
In answer to the question, “Did this action hit?” a judge may state one of the following: “Yes, 1,” “Yes, 2,” “No, 0,” or “Abstain.”

Technical Quality
When asked to assess Technical Quality, a judge may state one of the following: “Yes, 1,” “No, 0,” or “Abstain.”

Control
When asked to assess Control of the adversary’s weapon, a judge may state one of the following: “Yes, 1,” “No, 0,” or “Abstain.”  Note that if the referee has determined that an afterblow was struck, this question will not be voted on.

Afterblow
When asked to assess if an afterblow was of sufficient quality to be counted, a judge may state one of the following: “Yes,” “No” or “Abstain.”

Point Totals
The sum of all points awarded is awarded to the fighter.  If the fighter was struck by an afterblow, a single point is subtracted from the total.